Using Tasks with Coroutines

Although the Unity API is not thread safe, that does not mean you can’t use threading and other asynchronous programming techniques. One of those is using Tasks in combination with Coroutines. Firstly, it is important to point out Threads and Tasks are not the same. You can read about the differences over on Stack Overflow.…

Super Simple Object Culling

This is a little trick from a prototype I was working on ages ago. Essentially there was a character that moved around an environment and attacked enemies. The problem was he sometimes got obscured by the environment. As it was a prototype, I made the quickest and dirtiest thing I could and whacked it in.…