Super Simple Object Culling

This is a little trick from a prototype I was working on ages ago. Essentially there was a character that moved around an environment and attacked enemies. The problem was he sometimes got obscured by the environment. As it was a prototype, I made the quickest and dirtiest thing I could and whacked it in.…

Characters looking at Stuff with IK

In this article, I am going to talk about using Inverse Kinematics in Unity and in particular¬†characters looking at each other. If you have ever played games like Uncharted 4 or Final Fantasy XV, when characters talk to each other whilst the player is controlling them, you will see them physically look at each other.…