Experienced Video Games Developer
Hi! I'm Lindsay. I have been a professional games developer since 2012 after I graduated the University of Hull with a Masters of Engineering in Computer Science.
Over the years, I have mainly worked as a generalist. This has included working on gameplay features, audio programming, creating tools and pipelines for other disciplines, integrating 3rd party SDKs and prototyping mechanics with designers. I also have experience as a lead and have been involved with mentoring more junior developers.
I am well versed with Unity and C# having used the engine since 2010.
I have used Unity on a wide variety of projects including CCGs, Role Playing Games, Racing Games, Shoot em ups, Visual-novel/Interactive fiction games and Match 3 games.
Fable Fortune allowed me to gain console development skills with the Xbox One. This gave me experience with implementing Xbox One specific functionality (in both C# and C++), the custom toolset and gave me a knowledge of the TCR/XR process
I have experience with integrating Wwise into several projects and also have worked with Audio Designers and other members of the team to create a smooth audio pipeline
I have been involved helping out with creating a number of tools and pipelines for Tech Art, Design, Animation, Cinematics and Audio. This has included creating a number of custom editors for Unity and creating WPF tools that can also be automated in build systems
I have worked on a number of mobile on iOS, Android and Windows Phone 8. Titles including the hit free to play game CSR Racing. I am also knowledgeable when it comes to eeking out performance from mobile games and getting them to run on older devices
I have experience in planning the architecture of large systems, helping production with project scheduling and risk mitigation, in a lead capacity during my time on Fable Fortune and other unannounced projects and finally mentoring other members of the team
I have working knowledge of Unreal Engine, C++, WPF, Windows Forms, Python, Java, Objective-C and shader programming. I also have experience using SVN, Git and Perforce
I have worked closely with designers, iterating quickly in order to find the fun when looking at new game ideas. I am also actively involved in prototyping tech solutions to help solve problems both new and old. I also prototype a number of ideas in my own time.
I have some experience on creating 2D pixel art
During my time on Fable Fortune I worked on UI, gameplay, graphics and animation pipelines before moving on to Xbox One Development and leading the project over the finish line
Currently working on As Dusk Falls. Involved with tools and pipeline development, feature development and audio programming.
Worked on the HD Steam version of the game near the end of the project where I worked on UI, Localisation and Bug fixing
CSR Racing was my first commercial game. I worked on gameplay features, bug fixing, live ops and build systems. In tandem I worked on tooling CSR Classics