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Lindsay Cox

Experienced Video Games Developer

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Hi! I'm Lindsay. I have been a professional games developer since 2012 after I graduated the University of Hull with a Masters of Engineering in Computer Science.

Over the years, I have mainly worked as a generalist. This has included working on gameplay features, audio programming, creating tools and pipelines for other disciplines, integrating 3rd party SDKs and prototyping mechanics with designers. I also have experience as a lead and have been involved with mentoring more junior developers.

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Engines and Programming

I am well versed with Unity and C# having used the engine since 2010.
I have used Unity on a wide variety of projects including CCGs, Role Playing Games, Racing Games, Shoot em ups, Visual-novel/Interactive fiction games and Match 3 games.

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Console Development

Fable Fortune allowed me to gain console development skills with the Xbox One. This gave me experience with implementing Xbox One specific functionality (in both C# and C++), the custom toolset and gave me a knowledge of the TCR/XR process

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Audio Programming

I have experience with integrating Wwise into several projects and also have worked with Audio Designers and other members of the team to create a smooth audio pipeline

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Tools and Pipeline Development

I have been involved helping out with creating a number of tools and pipelines for Tech Art, Design, Animation, Cinematics and Audio. This has included creating a number of custom editors for Unity and creating WPF tools that can also be automated in build systems

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Mobile Development

I have worked on a number of mobile on iOS, Android and Windows Phone 8. Titles including the hit free to play game CSR Racing. I am also knowledgeable when it comes to eeking out performance from mobile games and getting them to run on older devices

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Planning and Team Skills

I have experience in planning the architecture of large systems, helping production with project scheduling and risk mitigation, in a lead capacity during my time on Fable Fortune and other unannounced projects and finally mentoring other members of the team

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Other Technologies

I have working knowledge of Unreal Engine, C++, WPF, Windows Forms, Python, Java, Objective-C and shader programming. I also have experience using SVN, Git and Perforce

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Prototyping

I have worked closely with designers, iterating quickly in order to find the fun when looking at new game ideas. I am also actively involved in prototyping tech solutions to help solve problems both new and old. I also prototype a number of ideas in my own time.

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Pixel Art

I have some experience on creating 2D pixel art

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Fable Fortune

During my time on Fable Fortune I worked on UI, gameplay, graphics and animation pipelines before moving on to Xbox One Development and leading the project over the finish line

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As Dusk Falls

Currently working on As Dusk Falls. Involved with tools and pipeline development, feature development and audio programming.

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Hatoful Boyfriend

Worked on the HD Steam version of the game near the end of the project where I worked on UI, Localisation and Bug fixing

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CSR Racing/CSR Classic

CSR Racing was my first commercial game. I worked on gameplay features, bug fixing, live ops and build systems. In tandem I worked on tooling CSR Classics